How many I/Os are needed to drive electronic dice?

I recently bought a very low cost electronic dice kit on an impulse. Assembling it was good retro-fun for a while. The circuit design is was purely 70ies style: A CD4017, a NE555 and a couple of transistors. Of course, this got me thinking: How would it be done today in a most efficient way? Of course this means using a microcontroller, and, of course this means using as few resources as possible. Will an ATiny10 with 3 I/Os pins do?

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µ-Wire – USB on an ATtiny 10

Atmels AVR ATtiny10 are surprisingly powerful devices that come in an extremely tiny SOT23 package with only 6 pins. The have 1kb of flash, 32 bytes of SRAM and use the reduced AVR core which only supports 16 instead of 32 register. It seems like Atmels idea of these devices is to use them as an advanced blinker, and to replace tiny logic circuits. But other people have shown that much more is possible. For example the noiseplug (video), a chiptune player, and a Simon Says game.

I previously used the ATtiny10 in the TinyTouchbutton, a touchbutton controlled light with WS2812 LEDs. This time I aimed higher: Is it possible to turn the ATtiny10 into a USB compatible device? My goal was to implement a subset of the little-wire functionality to control a WS2812 LED by USB. This takes 3 I/O lines, which is exactly the number of free pins on the ATtiny10.

Littlewire supports several functions to control WS2812 LEDs on arbitrary I/O ports. I simplified this to only supporting a single LED on a specific pin, however still retained protocol compatibility. This means that all the little-wire host-programs still work. The finished device can, for example, be used as an RGB indicator LED similar to the Blink(1).

My test setup is shown below. The ATtiny10 is almost the smallest part of the circuit. There are some discrete components on the rear-side of all PCBs, so do not be surprised about missing decoupling capacitors, zener diodes and resistors.

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